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Unreal Engine C++ API Reference > Plugins > ReplicationGraph
Inheritance Hierarchy
- FNoncopyable
- FActorRepList
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
Include | #include "ReplicationGraphTypes.h" |
Syntax
struct FActorRepList : public FNoncopyable
Remarks
The actual underlying list type that the system uses for a list of replicated actors. These are never manually allocated or even really used. All Replication code interacts with the "View" types below
Variables
Type | Name | Description | |
---|---|---|---|
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FActorRepListType[] | Data | Variable length Data segment |
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int32 | Max | |
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int32 | Num | |
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int32 | RefCount | List Header |
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FBitReference | UsedBitRef | The "used bit" from the block we came from, so that we can clear it fast |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddRef () |
For TRefCountPtr usage |
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void | CountBytes
(
FArchive& Ar |
|
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void | Release () |