Navigation
Unreal Engine C++ API Reference > Plugins > ReplicationGraph > AReplicationGraphDebugActor
- AActor::GetNetConnection()
- AReplicationGraphDebugActor::GetNetConnection()
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include | #include "ReplicationGraph.h" |
Source | /Engine/Plugins/Runtime/ReplicationGraph/Source/Private/ReplicationGraphDebugging.cpp |
virtual UNetConnection &42; GetNetConnection&40;&41; const
Remarks
Get the owning connection used for communicating between client/server NetConnection to the client or server for this actor