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A UBlueprint child class for the RenderGrid modules.
Required in order for a RenderGrid to be able to have a blueprint graph.
| Name | URenderGridBlueprint |
| Type | class |
| Header File | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGridDeveloper/Public/Blueprints/RenderGridBlueprint.h |
| Include Path | #include "Blueprints/RenderGridBlueprint.h" |
Syntax
UCLASS (BlueprintType, Meta=(IgnoreClassThumbnail, DontUseGenericSpawnObject="true"))
class URenderGridBlueprint : public UEditorUtilityBlueprint
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintCore → UBlueprint → UEditorUtilityBlueprint → URenderGridBlueprint
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URenderGridBlueprint() |
Blueprints/RenderGridBlueprint.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FRenderGridBlueprintRunOnInstancesCallback | TBaseDelegate_OneParam< void, URenderGrid * > | Blueprints/RenderGridBlueprint.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RenderGrid | TObjectPtr< URenderGrid > | Blueprints/RenderGridBlueprint.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClass * GetBlueprintClass() |
Blueprints/RenderGridBlueprint.h | ||
URenderGrid * GetRenderGrid () |
Returns the RenderGrid reference that this RenderGrid asset contains. | Blueprints/RenderGridBlueprint.h |
|
URenderGrid * GetRenderGridClassDefaultObject () |
Returns the RenderGrid reference that this RenderGrid asset contains. | Blueprints/RenderGridBlueprint.h |
|
URenderGrid * GetRenderGridWithBlueprintGraph () |
Returns the RenderGrid reference that this RenderGrid asset contains. | Blueprints/RenderGridBlueprint.h |
|
virtual bool IsValidForBytecodeOnlyRecompile() |
Blueprints/RenderGridBlueprint.h | ||
void Load() |
Blueprints/RenderGridBlueprint.h | ||
virtual void PostLoad() |
Blueprints/RenderGridBlueprint.h | ||
void PropagateAllPropertiesExceptJobsToAsset
(
URenderGrid* Instance |
Blueprints/RenderGridBlueprint.h | ||
void PropagateAllPropertiesExceptJobsToInstances() |
Blueprints/RenderGridBlueprint.h | ||
void PropagateAllPropertiesToAsset
(
URenderGrid* Instance |
Blueprints/RenderGridBlueprint.h | ||
void PropagateAllPropertiesToInstances() |
Blueprints/RenderGridBlueprint.h | ||
void PropagateJobsToAsset
(
URenderGrid* Instance |
Blueprints/RenderGridBlueprint.h | ||
void PropagateJobsToInstances() |
Blueprints/RenderGridBlueprint.h | ||
void Save() |
Blueprints/RenderGridBlueprint.h | ||
virtual bool ShouldBeMarkedDirtyUponTransaction() |
Blueprints/RenderGridBlueprint.h | ||
virtual bool SupportsAnimLayers() |
Blueprints/RenderGridBlueprint.h | ||
virtual bool SupportsDelegates() |
Blueprints/RenderGridBlueprint.h | ||
virtual bool SupportsEventGraphs() |
Blueprints/RenderGridBlueprint.h | ||
virtual bool SupportsFunctions() |
Blueprints/RenderGridBlueprint.h | ||
virtual bool SupportsGlobalVariables() |
Blueprints/RenderGridBlueprint.h | ||
virtual bool SupportsLocalVariables() |
Blueprints/RenderGridBlueprint.h | ||
virtual bool SupportsMacros() |
Blueprints/RenderGridBlueprint.h |
Overridden from UEditorUtilityBlueprint
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AlwaysCompileOnLoad() |
Blueprints/RenderGridBlueprint.h | ||
virtual bool SupportedByDefaultBlueprintFactory() |
Blueprints/RenderGridBlueprint.h |