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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
UBlueprintCore |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/BlueprintCore.h |
| Include Path |
#include "Engine/BlueprintCore.h" |
Syntax
UCLASS (MinimalAPI)
class UBlueprintCore : public UObject
Inheritance Hierarchy
Derived Classes
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bLegacyNeedToPurgeSkelRefs |
bool |
BackCompat: Whether or not we need to purge references in this blueprint to the skeleton generated during compile-on-load |
Engine/BlueprintCore.h |
|
| GeneratedClass |
TSubclassOf< class UObject > |
Pointer to the 'most recent' fully generated class |
Engine/BlueprintCore.h |
|
| SkeletonGeneratedClass |
TSubclassOf< class UObject > |
Pointer to the skeleton class; this is regenerated any time a member variable or function is added but |
Engine/BlueprintCore.h |
- NonTransactional
- Transient
|
Protected
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Generates a new blueprint Guid, used when creating new blueprints |
Engine/BlueprintCore.h |
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const FGuid & GetBlueprintGuid()
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Gets the Blueprint Guid |
Engine/BlueprintCore.h |
|
Overridden from UObject