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API > API/Plugins > API/Plugins/RenderGridDeveloper > API/Plugins/RenderGridDeveloper/Blueprints
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintCore
- UBlueprint
- UEditorUtilityBlueprint
- URenderGridBlueprint
References
| Module | RenderGridDeveloper |
| Header | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGridDeveloper/Public/Blueprints/RenderGridBlueprint.h |
| Include | #include "Blueprints/RenderGridBlueprint.h" |
Syntax
UCLASS&40;BlueprintType, Meta&61;&40;IgnoreClassThumbnail, DontUseGenericSpawnObject&61;"true"&41;&41;
class URenderGridBlueprint : public UEditorUtilityBlueprint
Remarks
A UBlueprint child class for the RenderGrid modules.
Required in order for a RenderGrid to be able to have a blueprint graph.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| URenderGrid * | Returns the RenderGrid reference that this RenderGrid asset contains. | ||
| URenderGrid * | Returns the RenderGrid reference that this RenderGrid asset contains. | ||
| URenderGrid * | Returns the RenderGrid reference that this RenderGrid asset contains. | ||
| void | Load () |
||
| void | PropagateAllPropertiesExceptJobsToAsset
(
URenderGrid* Instance |
||
| void | |||
| void | PropagateAllPropertiesToAsset
(
URenderGrid* Instance |
||
| void | |||
| void | PropagateJobsToAsset
(
URenderGrid* Instance |
||
| void | |||
| void | Save () |
Overridden from UBlueprint
| Type | Name | Description | |
|---|---|---|---|
| bool | Allows derived blueprints to require compilation on load, otherwise they may get treated as data only and not compiled on load. | ||
| UClass * | Gets the class generated when this blueprint is compiled. | ||
| bool | Whether or not this blueprint can be considered for a bytecode only compile | ||
| bool | Returns true if this blueprint should be marked dirty upon a transaction | ||
| bool | Should the generic blueprint factory work for this blueprint? | ||
| bool | Returns true if this blueprint supports animation layers | ||
| bool | Returns true if this blueprint supports delegates | ||
| bool | Returns true if this blueprint supports event graphs | ||
| bool | Returns true if this blueprint supports functions | ||
| bool | Returns true if this blueprint supports global variables | ||
| bool | Returns true if this blueprint supports global variables | ||
| bool | Returns true if this blueprint supports macros |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
Typedefs
| Name | Description |
|---|---|
| FRenderGridBlueprintRunOnInstancesCallback |