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API > API/Plugins > API/Plugins/RenderGridDeveloper > API/Plugins/RenderGridDeveloper/Blueprints > API/Plugins/RenderGridDeveloper/Blueprints/URenderGridBlueprint
- UBlueprint::IsValidForBytecodeOnlyRecompile()
- URenderGridBlueprint::IsValidForBytecodeOnlyRecompile()
References
| Module | RenderGridDeveloper |
| Header | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGridDeveloper/Public/Blueprints/RenderGridBlueprint.h |
| Include | #include "Blueprints/RenderGridBlueprint.h" |
virtual bool IsValidForBytecodeOnlyRecompile&40;&41; const
Remarks
Whether or not this blueprint can be considered for a bytecode only compile