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API > API/Plugins > API/Plugins/RenderGridDeveloper > API/Plugins/RenderGridDeveloper/Blueprints > API/Plugins/RenderGridDeveloper/Blueprints/URenderGridBlueprint
- UObject::PostLoad()
- UBlueprint::PostLoad()
- URenderGridBlueprint::PostLoad()
References
| Module | RenderGridDeveloper |
| Header | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGridDeveloper/Public/Blueprints/RenderGridBlueprint.h |
| Include | #include "Blueprints/RenderGridBlueprint.h" |
| Source | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGridDeveloper/Private/Blueprints/RenderGridBlueprint.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.