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Unreal Engine C++ API Reference > Plugins > RemoteSession > Channels
Inheritance Hierarchy
- IRemoteSessionChannel
- FRemoteSessionLiveLinkChannel
References
Module | RemoteSession |
Header | /Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/Channels/RemoteSessionLiveLinkChannel.h |
Include | #include "Channels/RemoteSessionLiveLinkChannel.h" |
Syntax
class FRemoteSessionLiveLinkChannel : public IRemoteSessionChannel
Variables
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< IBackChannelConnection, ESPMode::ThreadSafe > | Connection | |
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ERemoteSessionChannelMode | Role | |
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FDelegateHandle | RouteHandle | So we can manage callback lifetimes properly |
Constructors
Type | Name | Description | |
---|---|---|---|
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FRemoteSessionLiveLinkChannel
(
ERemoteSessionChannelMode InRole, |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | ReceiveLiveLinkHello
(
IBackChannelPacket& Message |
Handles data coming from the client |
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void | SendLiveLinkHello
(
const FStringView InSubjectName |
Sends the current location and rotation for the XRTracking system to the remote |
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const TCHAR * | StaticType () |
Begin IRemoteSessionChannel implementation |