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Unreal Engine C++ API Reference > Plugins > Reflex > FReflexStatsLatencyMarkers
- ILatencyMarkerModule::GetAvailable()
- FReflexStatsLatencyMarkers::GetAvailable()
References
Module | Reflex |
Header | /Engine/Plugins/Runtime/Nvidia/Reflex/Source/Public/ReflexStatsLatencyMarkers.h |
Include | #include "ReflexStatsLatencyMarkers.h" |
Source | /Engine/Plugins/Runtime/Nvidia/Reflex/Source/Private/ReflexStatsLatencyMarkers.cpp |
virtual bool GetAvailable&40;&41;