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API > API/Plugins > API/Plugins/ProceduralMeshComponent
One section of the procedural mesh. Each material has its own section.
| Name | FProcMeshSection |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
| Include Path | #include "ProceduralMeshComponent.h" |
Syntax
USTRUCT ()
struct FProcMeshSection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FProcMeshSection() |
ProceduralMeshComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableCollision | bool | Should we build collision data for triangles in this section | ProceduralMeshComponent.h | |
| bSectionVisible | bool | Should we display this section | ProceduralMeshComponent.h | |
| ProcIndexBuffer | TArray< uint32 > | Index buffer for this section | ProceduralMeshComponent.h | |
| ProcVertexBuffer | TArray< FProcMeshVertex > | Vertex buffer for this section | ProceduralMeshComponent.h | |
| SectionLocalBox | FBox | Local bounding box of section | ProceduralMeshComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
Reset this section, clear all mesh info. | ProceduralMeshComponent.h |