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Unreal Engine C++ API Reference > Plugins
Classes
Type | Name | Description | |
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FProcMeshSection | One section of the procedural mesh. Each material has its own section. | |
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FProcMeshTangent | Struct used to specify a tangent vector for a vertex The Y tangent is computed from the cross product of the vertex normal (Tangent Z) and the TangentX member. | |
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FProcMeshVertex | One vertex for the procedural mesh, used for storing data internally | |
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IProceduralMeshComponentPlugin | The public interface to this module | |
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UKismetProceduralMeshLibrary | ||
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UProceduralMeshComponent | Component that allows you to specify custom triangle mesh geometry Beware! This feature is experimental and may be substantially changed in future releases. |
Enums
Type | Name | Description | |
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EProcMeshSliceCapOption | Options for creating cap geometry when slicing |
Functions
Type | Name | Description | |
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FMeshDescription PROCEDURALMESHCOMPONENT_API | BuildMeshDescription
(
UProceduralMeshComponent* ProcMeshComp |
|
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void PROCEDURALMESHCOMPONENT_API | MeshDescriptionToProcMesh
(
const FMeshDescription& MeshDescription, |