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API > API/Plugins > API/Plugins/ProceduralMeshComponent
One vertex for the procedural mesh, used for storing data internally
| Name | FProcMeshVertex |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
| Include Path | #include "ProceduralMeshComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FProcMeshVertex
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FProcMeshVertex() |
ProceduralMeshComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Color | FColor | Vertex color | ProceduralMeshComponent.h |
|
| Normal | FVector | Vertex normal | ProceduralMeshComponent.h |
|
| Position | FVector | Vertex position | ProceduralMeshComponent.h |
|
| Tangent | FProcMeshTangent | Vertex tangent | ProceduralMeshComponent.h |
|
| UV0 | FVector2D | Vertex texture co-ordinate | ProceduralMeshComponent.h |
|
| UV1 | FVector2D | Vertex texture co-ordinate | ProceduralMeshComponent.h |
|
| UV2 | FVector2D | Vertex texture co-ordinate | ProceduralMeshComponent.h |
|
| UV3 | FVector2D | Vertex texture co-ordinate | ProceduralMeshComponent.h |
|