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Unreal Engine C++ API Reference > Plugins > ProceduralMeshComponent
References
Module | ProceduralMeshComponent |
Header | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
Include | #include "ProceduralMeshComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FProcMeshVertex
Remarks
One vertex for the procedural mesh, used for storing data internally
Variables
Type | Name | Description | |
---|---|---|---|
FColor | Color | Vertex color | |
FVector | Normal | Vertex normal | |
FVector | Position | Vertex position | |
FProcMeshTangent | Tangent | Vertex tangent | |
FVector2D | UV0 | Vertex texture co-ordinate | |
FVector2D | UV1 | Vertex texture co-ordinate | |
FVector2D | UV2 | Vertex texture co-ordinate | |
FVector2D | UV3 | Vertex texture co-ordinate |
Constructors
Type | Name | Description | |
---|---|---|---|