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Unreal Engine C++ API Reference > Plugins > PoseSearchEditor
Inheritance Hierarchy
- FAssetEditorToolkit
- FNotifyHook
- FDatabaseEditor
References
Module | PoseSearchEditor |
Header | /Engine/Plugins/Experimental/Animation/PoseSearch/Source/Editor/Public/PoseSearchDatabaseEditor.h |
Include | #include "PoseSearchDatabaseEditor.h" |
Syntax
class FDatabaseEditor :
public FAssetEditorToolkit,
public FNotifyHook
Functions
Type | Name | Description | |
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const UPoseSearchDatabase * | ||
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UPoseSearchDatabase * | ||
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FDatabaseViewModel * | GetViewModel () |
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TSharedPtr< FDatabaseViewModel > | ||
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void | InitAssetEditor
(
const EToolkitMode::Type Mode, |
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void | ||
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void | ||
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void | ||
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void | ||
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void | ||
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void | ||
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void | PreviewPause () |
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void | SetDrawQueryVector
(
bool bValue |
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void | SetSelectedPoseIdx
(
int32 PoseIdx, |
Overridden from IToolkit
Type | Name | Description | |
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FText | Returns the localized name of this toolkit type (typically just " |
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FName | Returns the invariant name of this toolkit type | |
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FText | Returns the localized name of this toolkit | |
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FLinearColor | ||
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FString | Returns the localize prefix string to use for tab labels in world-centric mode. | |
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void | RegisterTabSpawners
(
const TSharedRef< FTabManager >& TabManager |
IToolkit interface |
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void | UnregisterTabSpawners
(
const TSharedRef< FTabManager >& TabManager |
Unregister tabs that this toolkit can spawn |