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API > API/Plugins > API/Plugins/PoseSearch
Experimental, this feature might be removed without warning, not for production use.
| Name | UPoseSearchInteractionLibrary |
| Type | class |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchInteractionLibrary.h |
| Include Path | #include "PoseSearch/PoseSearchInteractionLibrary.h" |
Syntax
UCLASS (MinimalAPI, Experimental)
class UPoseSearchInteractionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UPoseSearchInteractionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FPoseSearchBlueprintResult GetCachedInteraction
(
const UObject* AnimContext, |
PoseSearch/PoseSearchInteractionLibrary.h | ||
static FPoseSearchContinuingProperties GetMontageContinuingProperties
(
UAnimInstance* AnimInstance |
PoseSearch/PoseSearchInteractionLibrary.h |
|
|
static FPoseSearchBlueprintResult MotionMatchInteraction
(
TArray< FPoseSearchInteractionAvailability > Availabilities, |
BlueprintCallable version of MotionMatchInteraction_Pure. | PoseSearch/PoseSearchInteractionLibrary.h |
|
static void MotionMatchInteraction
(
FPoseSearchBlueprintResult& Result, |
PoseSearch/PoseSearchInteractionLibrary.h | ||
static FPoseSearchBlueprintResult MotionMatchInteraction_Pure
(
TArray< FPoseSearchInteractionAvailability > Availabilities, |
Function publishing this character (via its AnimInstance) FPoseSearchInteractionAvailability to the UPoseSearchInteractionSubsystem, FPoseSearchInteractionAvailability represents the character availability to partecipate in an interaction with other characters for the next frame. | PoseSearch/PoseSearchInteractionLibrary.h |
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