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API > API/Plugins > API/Plugins/PoseSearch
| Name | FPoseSearchContinuingProperties |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchLibrary.h |
| Include Path | #include "PoseSearch/PoseSearchLibrary.h" |
Syntax
USTRUCT (Experimental, BlueprintType , Category="Animation|Pose Search")
struct FPoseSearchContinuingProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsContinuingInteraction | bool | PoseSearch/PoseSearchLibrary.h |
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| bIsPlayingAssetMirrored | bool | PoseSearch/PoseSearchLibrary.h |
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| InterruptMode | EPoseSearchInterruptMode | PoseSearch/PoseSearchLibrary.h |
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| PlayingAsset | TObjectPtr< const UObject > | Currently playing animation. | PoseSearch/PoseSearchLibrary.h |
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| PlayingAssetAccumulatedTime | float | Currently playing animation accumulated time. | PoseSearch/PoseSearchLibrary.h |
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| PlayingAssetBlendParameters | FVector | PlayingAsset associated BlendParameters (if PlayingAsset is a UBlendSpace) | PoseSearch/PoseSearchLibrary.h |
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