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API > API/Plugins > API/Plugins/PoseSearch > API/Plugins/PoseSearch/UPoseSearchInteractionLibrary
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FPoseSearchBlueprintResult MotionMatchInteraction
(
TArray< FPoseSearchInteractionAvailability > Availabilities, |
BlueprintCallable version of MotionMatchInteraction_Pure. | PoseSearch/PoseSearchInteractionLibrary.h |
|
static void MotionMatchInteraction
(
FPoseSearchBlueprintResult& Result, |
PoseSearch/PoseSearchInteractionLibrary.h |
MotionMatchInteraction(TArray< FPoseSearchInteractionAvailability >, const UObject *, FName, bool)
Description
BlueprintCallable version of MotionMatchInteraction_Pure.
| Name | MotionMatchInteraction |
| Type | function |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchInteractionLibrary.h |
| Include Path | #include "PoseSearch/PoseSearchInteractionLibrary.h" |
| Source | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Private/PoseSearchInteractionLibrary.cpp |
UFUNCTION (Experimental, BlueprintCallable, Category="Animation|Pose Search",
Meta=(BlueprintThreadSafe))
static FPoseSearchBlueprintResult MotionMatchInteraction
(
TArray < FPoseSearchInteractionAvailability > Availabilities,
const UObject * AnimContext,
FName PoseHistoryName,
bool bValidateResultAgainstAvailabilities
)
MotionMatchInteraction(FPoseSearchBlueprintResult &, const TArrayView< const FPoseSearchInteractionAvailability >, const UObject , FName, const UE::PoseSearch::IPoseHistory , bool)
| Name | MotionMatchInteraction |
| Type | function |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchInteractionLibrary.h |
| Include Path | #include "PoseSearch/PoseSearchInteractionLibrary.h" |
| Source | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Private/PoseSearchInteractionLibrary.cpp |
static void MotionMatchInteraction
(
FPoseSearchBlueprintResult & Result,
const TArrayView < const FPoseSearchInteractionAvailability > Availabilities,
const UObject * AnimContext,
FName PoseHistoryName,
const UE::PoseSearch::IPoseHistory * PoseHistory,
bool bValidateResultAgainstAvailabilities
)