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API > API/Plugins > API/Plugins/PoseSearch
| Name | UPoseSearchFeatureChannel_GroupBase |
| Type | class |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchFeatureChannel_Group.h |
| Include Path | #include "PoseSearch/PoseSearchFeatureChannel_Group.h" |
Syntax
UCLASS (MinimalAPI, Abstract, BlueprintType, EditInlineNew)
class UPoseSearchFeatureChannel_GroupBase : public UPoseSearchFeatureChannel
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPoseSearchFeatureChannel → UPoseSearchFeatureChannel_GroupBase
Implements Interfaces
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DebugWeightGroupID | int32 | Experimental, this feature might be removed without warning, not for production use identifier / metadata to categorize this group base channel weights to be able to zero them via UPoseSearchDatabase::CalculateDynamicWeightsSqrt | PoseSearch/PoseSearchFeatureChannel_Group.h |
|
| SampleRole | FName | PoseSearch/PoseSearchFeatureChannel_Group.h |
|
Functions
Public
Overridden from UPoseSearchFeatureChannel
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddDependentChannels
(
UPoseSearchSchema* Schema |
PoseSearch/PoseSearchFeatureChannel_Group.h | ||
virtual void BuildQuery
(
UE::PoseSearch::FSearchContext& SearchContext |
Called at runtime to add this channel's data to the query pose vector. | PoseSearch/PoseSearchFeatureChannel_Group.h | |
virtual void FillWeights
(
TArrayView< float > Weights |
Called at database build time to collect feature weights. | PoseSearch/PoseSearchFeatureChannel_Group.h | |
virtual bool Finalize
(
UPoseSearchSchema* Schema |
Called during UPoseSearchSchema::Finalize to prepare the schema for this channel. | PoseSearch/PoseSearchFeatureChannel_Group.h | |
virtual const UE::PoseSearch::FRole GetDefaultRole() |
PoseSearch/PoseSearchFeatureChannel_Group.h | ||
virtual bool IndexAsset
(
UE::PoseSearch::FAssetIndexer& Indexer |
Called at database build time to populate pose vectors with this channel's data. | PoseSearch/PoseSearchFeatureChannel_Group.h |
Overridden from IPoseSearchFilter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsFilterActive() |
If true this filter will be evaluated | PoseSearch/PoseSearchFeatureChannel_Group.h | |
virtual bool IsFilterValid
(
TConstArrayView< float > PoseValues, |
If it returns false the pose candidate will be discarded | PoseSearch/PoseSearchFeatureChannel_Group.h |