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API > API/Plugins > API/Plugins/PoseSearch
This is kept for each pose in the search index along side the feature vector values and is used to influence the search.
| Name | FPoseMetadata |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchIndex.h |
| Include Path | #include "PoseSearch/PoseSearchIndex.h" |
Syntax
struct FPoseMetadata
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPoseMetadata
(
uint32 InValueOffset, |
PoseSearch/PoseSearchIndex.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetIndex | uint32 | PoseSearch/PoseSearchIndex.h | ||
| bBlockTransition | bool | PoseSearch/PoseSearchIndex.h | ||
| CostAddend | FFloat16 | PoseSearch/PoseSearchIndex.h | ||
| ValueOffset | uint32 | PoseSearch/PoseSearchIndex.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetAssetIndex() |
PoseSearch/PoseSearchIndex.h | ||
float GetCostAddend() |
PoseSearch/PoseSearchIndex.h | ||
uint32 GetValueOffset() |
PoseSearch/PoseSearchIndex.h | ||
bool IsBlockTransition() |
PoseSearch/PoseSearchIndex.h | ||
void SetValueOffset
(
uint32 Value |
PoseSearch/PoseSearchIndex.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FPoseMetadata& Other |
PoseSearch/PoseSearchIndex.h |