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Interface for objects to provide skeletons that can be used with FBoneReference's details customization.
| Name | IBoneReferenceSkeletonProvider |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Interfaces/Interface_BoneReferenceSkeletonProvider.h |
| Include Path | #include "Interfaces/Interface_BoneReferenceSkeletonProvider.h" |
Syntax
class IBoneReferenceSkeletonProvider
Derived Classes
IBoneReferenceSkeletonProvider derived class hierarchy
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual USkeleton * GetSkeleton
(
bool& bInvalidSkeletonIsError |
Interfaces/Interface_BoneReferenceSkeletonProvider.h | ||
virtual USkeleton * GetSkeleton
(
bool& bInvalidSkeletonIsError, |
Called to get the skeleton that FBoneReference's details customization will use to populate bone names. | Interfaces/Interface_BoneReferenceSkeletonProvider.h |