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A basic capturer that will copy RHI texture frames. Input: FPixelCaptureInputFrameRHI Output: FPixelCaptureOutputFrameRHI
| Name | FPixelCaptureCapturerRHI |
| Type | class |
| Header File | /Engine/Plugins/Media/PixelCapture/Source/PixelCapture/Public/PixelCaptureCapturerRHI.h |
| Include Path | #include "PixelCaptureCapturerRHI.h" |
Syntax
class FPixelCaptureCapturerRHI :
public FPixelCaptureCapturer ,
public TSharedFromThis< FPixelCaptureCapturerRHI >
Inheritance Hierarchy
- FPixelCaptureCapturer → FPixelCaptureCapturerRHI
- FSharedFromThisBase → TSharedFromThis → FPixelCaptureCapturerRHI
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPixelCaptureCapturerRHI
(
FPixelCaptureCapturerConfig& Config |
PixelCaptureCapturerRHI.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPixelCaptureCapturerRHI() |
PixelCaptureCapturerRHI.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RHIType | ERHIInterfaceType | PixelCaptureCapturerRHI.h |
Functions
Public
Protected
Overridden from FPixelCaptureCapturer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginProcess
(
const IPixelCaptureInputFrame& InputFrame, |
PixelCaptureCapturerRHI.h | ||
virtual IPixelCaptureOutputFrame * CreateOutputBuffer
(
int32 InputWidth, |
Implement this to create a buffer for the output. | PixelCaptureCapturerRHI.h | |
virtual FString GetCapturerName () |
Gets the human readable name for this capture process. | PixelCaptureCapturerRHI.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedPtr< FPixelCaptureCapturerRHI > Create
(
FPixelCaptureCapturerConfig Config |
PixelCaptureCapturerRHI.h | ||
static TSharedPtr< FPixelCaptureCapturerRHI > Create
(
float InScale |
PixelCaptureCapturerRHI.h |