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API > API/Plugins > API/Plugins/PhysicsControl
References
| Module | PhysicsControl |
| Header | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlActor.h |
| Include | #include "PhysicsControlActor.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FInitialCharacterControls
Remarks
Structure that holds the data necessary to set up a default set of limb controls for a character
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEnableParentSpaceControls | ||
| bool | bEnableWorldSpaceControls | ||
| TObjectPtr< AActor > | CharacterActor | The owner of the character skeletal mesh | |
| TArray< FPhysicsControlLimbSetupData > | LimbSetupData | ||
| FPhysicsControlData | ParentSpaceControlData | ||
| FPhysicsControlSettings | ParentSpaceControlSettings | ||
| EPhysicsMovementType | PhysicsMovementType | ||
| FName | SkeletalMeshComponentName | The skeletal mesh that will have controls set up. | |
| FPhysicsControlData | WorldSpaceControlData | ||
| FPhysicsControlSettings | WorldSpaceControlSettings |
Constructors
| Type | Name | Description | |
|---|---|---|---|