 |
float |
AngularDampingRatio |
The amount of damping associated with the angular strength. |
 |
float |
AngularExtraDamping |
The amount of additional angular damping. |
 |
float |
AngularStrength |
The strength used to drive angular motion |
 |
float |
AngularTargetVelocityMultiplier |
Multiplier on the angular velocity, which gets applied to the damping. |
 |
uint8: 1 |
bDisableCollision |
Whether or not this control should disable collision between the parent and child bodies (only has an effect if there is a parent body) |
 |
uint8: 1 |
bEnableAngularDampingRatio |
|
 |
uint8: 1 |
bEnableAngularExtraDamping |
|
 |
uint8: 1 |
bEnableAngularStrength |
|
 |
uint8: 1 |
bEnableAngularTargetVelocityMultiplier |
|
 |
uint8: 1 |
bEnablebDisableCollision |
|
 |
uint8: 1 |
bEnablebEnabled |
|
 |
uint8: 1 |
bEnablebOnlyControlChildObject |
|
 |
uint8: 1 |
bEnablebUseCustomControlPoint |
|
 |
uint8: 1 |
bEnablebUseSkeletalAnimation |
|
 |
uint8: 1 |
bEnableCustomControlPoint |
|
 |
uint8: 1 |
bEnabled |
Whether this control should be enabled |
 |
uint8: 1 |
bEnableLinearDampingRatio |
|
 |
uint8: 1 |
bEnableLinearExtraDamping |
|
 |
uint8: 1 |
bEnableLinearStrength |
Flags for sparse access. |
 |
uint8: 1 |
bEnableLinearTargetVelocityMultiplier |
|
 |
uint8: 1 |
bEnableMaxForce |
|
 |
uint8: 1 |
bEnableMaxTorque |
|
 |
uint8: 1 |
bEnableSkeletalAnimationVelocityMultiplier |
|
 |
uint8: 1 |
bOnlyControlChildObject |
If true then the control will only affect the child object, not the parent |
 |
uint8: 1 |
bUseCustomControlPoint |
Whether or not to use the custom control point position |
 |
uint8: 1 |
bUseSkeletalAnimation |
If true then the target will be applied on top of the skeletal animation (if there is any) |
 |
FVector |
CustomControlPoint |
The position of the control point relative to the child mesh, when using a custom control point. |
 |
float |
LinearDampingRatio |
The amount of damping associated with the linear strength. |
 |
float |
LinearExtraDamping |
The amount of additional linear damping. |
 |
float |
LinearStrength |
The strength used to drive linear motion |
 |
float |
LinearTargetVelocityMultiplier |
Multiplier on the velocity, which gets applied to the damping. |
 |
float |
MaxForce |
The maximum force used to drive the linear motion. |
 |
float |
MaxTorque |
The maximum torque used to drive the angular motion. |
 |
float |
SkeletalAnimationVelocityMultiplier |
The amount of skeletal animation velocity to use in the targets NOTE This is currently only used in the PhysicsControlComponent implementation |