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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/FPhysicsControlSparseData
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=PhysicsControl,
Meta=(ClampMin="0.0", editcondition="bEnableAngularTargetVelocityMultiplier"))
float AngularTargetVelocityMultiplier
Remarks
Multiplier on the angular velocity, which gets applied to the damping. A value of 1 means the animation target velocity is used, which helps it track the animation. A value of 0 means damping happens in "world space"
- so damping acts like drag on the movement. NOTE This is currently only used in the RigidBodyWithControl implementation