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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/FInitialCharacterControls
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;PhysicsControl&41;
FName SkeletalMeshComponentName
Remarks
The skeletal mesh that will have controls set up. If this is blank but there is an actor, then we'll attempt to use the root component.