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Unreal Engine C++ API Reference > Plugins > PerforceSourceControl > FPerforceSourceControlChangeStatusOperation
- ISourceControlOperation::GetName()
- FPerforceSourceControlChangeStatusOperation::GetName()
References
Module | PerforceSourceControl |
Header | /Engine/Plugins/Developer/PerforceSourceControl/Source/PerforceSourceControl/Public/PerforceSourceControlChangeStatusOperation.h |
Include | #include "PerforceSourceControlChangeStatusOperation.h" |
virtual FName GetName&40;&41; const
Remarks
Get the name of this operation, used as a unique identifier