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Join in progress data. Holds the current request and any responses. Requests and responses are expected to be cleared in a short amount of time. Combined into one field to reduce field count.
| Name | FPartyMemberJoinInProgressData |
| Type | struct |
| Header File | /Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Party/PartyMember.h |
| Include Path | #include "Party/PartyMember.h" |
Syntax
USTRUCT ()
struct FPartyMemberJoinInProgressData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Request | FPartyMemberJoinInProgressRequest | Current request for the local member. | Party/PartyMember.h | |
| Responses | TArray< FPartyMemberJoinInProgressResponse > | List of responses for other members who requested a reservation. | Party/PartyMember.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FPartyMemberJoinInProgressData& Other |
Party/PartyMember.h | ||
bool operator==
(
const FPartyMemberJoinInProgressData& Other |
Party/PartyMember.h |