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Join in progress response. Represents a response from a local party member to a remote party member that requested to join in progress.
| Name | FPartyMemberJoinInProgressResponse |
| Type | struct |
| Header File | /Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Party/PartyMember.h |
| Include Path | #include "Party/PartyMember.h" |
Syntax
USTRUCT ()
struct FPartyMemberJoinInProgressResponse
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DenialReason | uint8 | Result of session reservation attempt. | Party/PartyMember.h | |
| Requester | FUniqueNetIdRepl | Remote member that this response is for. | Party/PartyMember.h | |
| RequestTime | int64 | Time the request was made. Matches FPartyMemberJoinInProgressRequest::Time | Party/PartyMember.h | |
| ResponseTime | int64 | Time the response was made. | Party/PartyMember.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FPartyMemberJoinInProgressResponse& Other |
Party/PartyMember.h | ||
bool operator==
(
const FPartyMemberJoinInProgressResponse& Other |
Party/PartyMember.h |