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API > API/Plugins > API/Plugins/Paper2D > API/Plugins/Paper2D/UPaperSpriteAtlas
- UObject::PostDuplicate()
- UPaperSpriteAtlas::PostDuplicate()
References
Module | Paper2D |
Header | /Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperSpriteAtlas.h |
Include | #include "PaperSpriteAtlas.h" |
Source | /Engine/Plugins/2D/Paper2D/Source/Paper2D/Private/PaperSpriteAtlas.cpp |
virtual void PostDuplicate
&40;
bool bDuplicateForPIE
&41;
Remarks
Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.