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FFlipbookFinishedPlaySignature |
Event for a non-looping flipbook finishing play. |
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FIntMargin |
Describes the space around a 2D area on an integer grid. |
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FPaperFlipbookKeyFrame |
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FPaperSpriteAtlasSlot |
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FPaperSpriteSocket |
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FPaperTerrainMaterialRule |
Rule for a single section of a terrain material. |
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FPaperTerrainSpriteGeometry |
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FPaperTileInfo |
This is the contents of a tile map cell. |
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FScopedFlipbookMutator |
Helper class to edit properties of a UPaperFlipbook while ensuring that cached data remains up to date. |
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FSpriteAssetInitParameters |
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FSpriteGeometryCollisionBuilderBase |
A helper class for converting one or more FSpriteGeometryCollection objects into a UBodySetup object. |
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FSpriteInstanceData |
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FTerrainSegment |
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FTerrainSpriteStamp |
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IPaper2DModuleInterface |
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PAPER2APaperCharacter |
APaperCharacter behaves like ACharacter, but uses a UPaperFlipbookComponent instead of a USkeletalMeshComponent as a visual representation Note: The variable named Mesh will not be set up on this actor! |
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PAPER2APaperFlipbookActor |
An instance of a UPaperFlipbook in a level. |
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PAPER2APaperGroupedSpriteActor |
A group of sprites that will be rendered and culled as a single unit |
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PAPER2APaperSpriteActor |
An instance of a UPaperSprite in a level. |
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PAPER2APaperTerrainActor |
An instance of a piece of 2D terrain in the level |
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PAPER2APaperTileMapActor |
An instance of a UPaperTileMap in a level. |
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PAPER2FAlphaBitmap |
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PAPER2FPaperTileMetadata |
Information about a single tile in a tile set. |
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PAPER2FPaperTileSetTerrain |
Information about a terrain type. |
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PAPER2FSpriteDrawCallRecord |
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PAPER2FSpriteGeometryCollection |
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PAPER2FSpriteGeometryShape |
A single piece of geometry (e.g., a polygon which may be convex or concave, a box, or a circle) |
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PAPER2UMaterialExpressionSpriteTextureSampler |
This is a texture sampler 2D with a special automatically defined parameter name. The texture specified here will be replaced by the SourceTexture or an AdditionalSourceTextures entry of a Paper2D sprite if this material is used on a sprite. |
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PAPER2UPaperFlipbook |
Contains an animation sequence of sprite frames |
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PAPER2UPaperFlipbookComponent |
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PAPER2UPaperGroupedSpriteComponent |
A component that handles rendering and collision for many instances of one or more UPaperSprite assets. |
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PAPER2UPaperRuntimeSettings |
Implements the settings for the Paper2D plugin. |
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PAPER2UPaperSprite |
Sprite Asset |
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PAPER2UPaperSpriteComponent |
A component that handles rendering and collision for a single instance of a UPaperSprite asset. |
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PAPER2UPaperTerrainComponent |
The terrain visualization component for an associated spline component. |
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PAPER2UPaperTerrainMaterial |
Paper Terrain Material |
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PAPER2UPaperTerrainSplineComponent |
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PAPER2UPaperTileLayer |
This class represents a single layer in a tile map. All layers in the map must have the size dimensions. |
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PAPER2UPaperTileMap |
A tile map is a 2D grid with a defined width and height (in tiles). There can be multiple layers, each of which can specify which tile should appear in each cell of the map for that layer. |
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PAPER2UPaperTileMapComponent |
A component that handles rendering and collision for a single instance of a UPaperTileMap asset. |
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PAPER2UPaperTileSet |
A tile set is a collection of tiles pulled from a texture that can be used to fill out a tile map. |
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UPaperSpriteAtlas |
Groups together a set of sprites that will try to share the same texture atlas (allowing them to be combined into a single draw call) |
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UPaperSpriteBlueprintLibrary |
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UTileMapBlueprintLibrary |
A collection of utility methods for working with tile map components |
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