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API > API/Plugins > API/Plugins/PCGGeometryScriptInterop
| Name | UPCGGetDynamicMeshDataSettings |
| Type | class |
| Header File | /Engine/Plugins/PCGInterops/PCGGeometryScriptInterop/Source/PCGGeometryScriptInterop/Public/Elements/PCGGetDynamicMeshData.h |
| Include Path | #include "Elements/PCGGetDynamicMeshData.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGGetDynamicMeshDataSettings : public UPCGDataFromActorSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGDataFromActorSettings → UPCGGetDynamicMeshDataSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Options | FGeometryScriptCopyMeshFromComponentOptions | If data is coming from a component, you can impact the options there. | Elements/PCGGetDynamicMeshData.h |
|
Functions
Public
Overridden from UPCGDataFromActorSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EPCGDataType GetDataFilter() |
Elements/PCGGetDynamicMeshData.h |
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGGetDynamicMeshData.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGGetDynamicMeshData.h |
Protected
Overridden from UPCGDataFromActorSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DisplayModeSettings() |
Elements/PCGGetDynamicMeshData.h |
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGGetDynamicMeshData.h |