Navigation
| Name | PCGGeometryScriptInterop |
| Type | Plugin |
| Part of Plugins | Procedural Content Generation Framework (PCG) Geometry Script Interop |
| Location | /Engine/Plugins/PCGInterops/PCGGeometryScriptInterop/Source/PCGGeometryScriptInterop/ |
| Module Build Rules | PCGGeometryScriptInterop.Build.cs |
Classes
Structs
| Name | Remarks |
|---|---|
| FPCGAppendMeshesFromPointsContext | |
| FPCGMeshSamplerContext | Extra context to store all the data that need to be kept between multiple executions (time slicing) |
| FPCGStaticMeshToDynamicMeshContext |
Interfaces
| Name | Remarks |
|---|---|
| IPCGDynamicMeshBaseElement | Base class for Dynamic Mesh elements |
Enums
Public
| Name | Remarks |
|---|---|
| EPCGAppendMeshesFromPointsMode | |
| EPCGBooleanOperationMode | |
| EPCGBooleanOperationTagInheritanceMode | |
| EPCGColorChannel | |
| EPCGMeshSamplingMethod |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PCGPrimitiveCrossSection::Constants::MinTierMergingThreshold | double | Elements/PCGPrimitiveCrossSection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPCGDynamicMeshManagedComponent * PCGDynamicMeshManagedComponent::GetOrCreateDynamicMeshManagedComponent
(
FPCGContext* Context, |
Resources/PCGDynamicMeshManagedComponent.h | ||
bool PCGGetDynamicMeshData::GetDynamicMeshDataFromActor
(
FPCGContext*, |
Elements/PCGGetDynamicMeshData.h | ||
bool PCGGetDynamicMeshData::GetDynamicMeshDataFromComponent
(
FPCGContext*, |
Elements/PCGGetDynamicMeshData.h |