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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptCopyMeshFromComponentOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/SceneUtilityFunctions.h |
| Include Path | #include "GeometryScript/SceneUtilityFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptCopyMeshFromComponentOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bWantInstanceColors | bool | Whether to request per-instance vertex colors (where applicable; applies to RenderData LODs of Static Mesh components) | GeometryScript/SceneUtilityFunctions.h |
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| bWantNormals | bool | GeometryScript/SceneUtilityFunctions.h |
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| bWantTangents | bool | GeometryScript/SceneUtilityFunctions.h |
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| RequestedLOD | FGeometryScriptMeshReadLOD | GeometryScript/SceneUtilityFunctions.h |
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