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API > API/Plugins > API/Plugins/PCGGeometryScriptInterop > API/Plugins/PCGGeometryScriptInterop/Elements > API/Plugins/PCGGeometryScriptInterop/Elements/UPCGSaveDynamicMeshToAssetSettin-
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category=Settings, Meta=(PCG_Overridable))
bool bExportMaterialsFromDynamicMesh
Remarks
This option has higher priority than CopyMeshToAssetOptions.ReplaceMaterials. If true, we will replace the materials from the materials stored on the PCG Dynamic Mesh data. Otherwise, we will follow what is set in CopyMeshToAssetOptions.