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Set the execution grid size for downstream nodes. Enables executing a single graph across a hierarchy of grids.
| Name | UPCGHiGenGridSizeSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGHiGenGridSize.h |
| Include Path | #include "Elements/PCGHiGenGridSize.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGHiGenGridSizeSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGHiGenGridSizeSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShowInputPin | bool | This property is hidden from the user and drives the behavior of the Grid Size node. | Elements/PCGHiGenGridSize.h | |
| HiGenGridSize | EPCGHiGenGrid | Elements/PCGHiGenGridSize.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EPCGHiGenGrid GetGrid() |
Elements/PCGHiGenGridSize.h | ||
uint32 GetGridSize() |
Elements/PCGHiGenGridSize.h |
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyPreconfiguredSettings
(
const FPCGPreConfiguredSettingsInfo& PreconfigureInfo |
Elements/PCGHiGenGridSize.h | ||
virtual FString GetAdditionalTitleInformation() |
Derived classes can implement this to expose additional information or context, such as an asset in use by the node. | Elements/PCGHiGenGridSize.h | |
virtual FPCGDataTypeIdentifier GetCurrentPinTypesID
(
const UPCGPin* InPin |
Returns the current pin types, which can either be the static types from the pin properties, or a dynamic type based on connected edges. | Elements/PCGHiGenGridSize.h | |
virtual FName GetDefaultNodeName() |
Elements/PCGHiGenGridSize.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGHiGenGridSize.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGHiGenGridSize.h | ||
virtual TArray< FPCGPreConfiguredSettingsInfo > GetPreconfiguredInfo() |
Return preconfigured info that will be filled in the editor palette action, allowing to create pre-configured settings | Elements/PCGHiGenGridSize.h | |
virtual EPCGSettingsType GetType() |
Elements/PCGHiGenGridSize.h | ||
virtual bool HasDynamicPins() |
If the node has any dynamic pins that can change based on input or settings | Elements/PCGHiGenGridSize.h | |
virtual bool OnlyExposePreconfiguredSettings() |
If there are preconfigured info, we can skip the default settings and only expose pre-configured actions in the editor palette | Elements/PCGHiGenGridSize.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConvertNode
(
const FPCGPreconfiguredInfo& ConversionInfo |
Convert this owning node into the corresponding target. Returns true upon success. | Elements/PCGHiGenGridSize.h | |
virtual FPCGElementPtr CreateElement() |
Elements/PCGHiGenGridSize.h | ||
virtual EPCGChangeType GetChangeTypeForProperty
(
const FName& InPropertyName |
Gets the change impact for a given property. | Elements/PCGHiGenGridSize.h | |
virtual TArray< FPCGPreconfiguredInfo > GetConversionInfo() |
The predefined parameters defining the conversion. | Elements/PCGHiGenGridSize.h | |
virtual bool HasExecutionDependencyPin () |
Execution Dependency section. | Elements/PCGHiGenGridSize.h | |
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGHiGenGridSize.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGHiGenGridSize.h |