Navigation
API > API/Plugins > API/Plugins/PCG
Pre-configured info Utility struct for use with any type of PCG preconfiguration. Example: A set of user actions available on a specific node or predefined settings configuration for a node element.
| Name | FPCGPreconfiguredInfo |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Utils/PCGPreconfiguration.h |
| Include Path | #include "Utils/PCGPreconfiguration.h" |
Syntax
USTRUCT (BlueprintType )
struct FPCGPreconfiguredInfo
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Utils/PCGPreconfiguration.h | |||
FPCGPreconfiguredInfo
(
int32 InIndex, |
Utils/PCGPreconfiguration.h | ||
FPCGPreconfiguredInfo
(
int32 InIndex, |
Utils/PCGPreconfiguration.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Label | FText | Label for the exposed asset. | Utils/PCGPreconfiguration.h |
|
| PreconfiguredIndex | int32 | Index used by the settings to know which preconfigured settings it needs to set. | Utils/PCGPreconfiguration.h |
|
| Tooltip | FText | Utils/PCGPreconfiguration.h |
|
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TArray< SubclassType > PopulateFromEnum
(
const TSet< EnumType >& InValuesToSkip, |
Automatically fill all preconfigured settings depending on the provided enum. | Utils/PCGPreconfiguration.h |