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@todo_pcg: Look into converting these descriptors as a type trait for extensibility. Right now, MetadataDescriptor requires a hardcoded lookup in the Editor, which could also potentially be made better extensible with a Factory pattern.
Ex. template
template <> struct IPCGActorIconTrait
| Name | FPCGPreConfiguredSettingsInfo |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Utils/PCGPreconfiguration.h |
| Include Path | #include "Utils/PCGPreconfiguration.h" |
Syntax
USTRUCT (BlueprintType )
struct FPCGPreConfiguredSettingsInfo : public FPCGPreconfiguredInfo
Inheritance Hierarchy
- FPCGPreconfiguredInfo → FPCGPreConfiguredSettingsInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Utils/PCGPreconfiguration.h | |||
FPCGPreConfiguredSettingsInfo
(
int32 InIndex, |
Utils/PCGPreconfiguration.h | ||
FPCGPreConfiguredSettingsInfo
(
const int32 InIndex, |
Utils/PCGPreconfiguration.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ActionIconMetadataKey | TCHAR | Utils/PCGPreconfiguration.h | |
| ActionIconTintMetadataKey | TCHAR | Utils/PCGPreconfiguration.h | |
| SearchHintMetadataKey | TCHAR | Utils/PCGPreconfiguration.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActionIconDescriptor | TSharedPtr< IPCGActionIconDescriptorBase > | Utils/PCGPreconfiguration.h | ||
| SearchHints | FText | Utils/PCGPreconfiguration.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EnumPtr | TObjectPtr< const UEnum > | Utils/PCGPreconfiguration.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TArray< FPCGPreConfiguredSettingsInfo > PopulateFromEnum
(
const TSet< EnumType >& InValuesToSkip, |
Utils/PCGPreconfiguration.h |