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Interface for Property chain to factorize ctor, fix the chain and storing the property chain
| Name | IPCGPropertyChain |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGPropertyAccessor.h |
| Include Path | #include "Metadata/Accessors/PCGPropertyAccessor.h" |
Syntax
class IPCGPropertyChain
Derived Classes
IPCGPropertyChain derived class hierarchy
- FPCGAttributePropertySelectorAccessor
- FPCGColorAccessor
- FPCGControlPointsAccessor
- FPCGEnumPropertyAccessor
- FPCGLinearColorAccessor
- FPCGNumericPropertyAccessor
- FPCGPropertyAccessor
- FPCGPropertyObjectPtrAccessor
- FPCGPropertyPathAccessor
- FPCGPropertySoftClassPathAccessor
- FPCGPropertySoftObjectPathAccessor
- FPCGPropertyStructAccessor
- FPCGSplineAccessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Metadata/Accessors/PCGPropertyAccessor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPCGPropertyChain() |
Metadata/Accessors/PCGPropertyAccessor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PropertyChain | TArray< const FProperty * > | Metadata/Accessors/PCGPropertyAccessor.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Metadata/Accessors/PCGPropertyAccessor.h | |||
const UStruct * GetTopPropertyStruct () |
Return the owner class/struct of the top property (if it is a class/struct). | Metadata/Accessors/PCGPropertyAccessor.h |