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Templated accessor for location/rotation/scale in world coordinates. It's important that the keys only have a single value, the struct that holds the spline data/struct, since there is a single transform per spline. Keys supported: PCGSplineData, FPCGSplineStruct
| Name | FPCGControlPointsAccessor |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGSplineAccessor.h |
| Include Path | #include "Metadata/Accessors/PCGSplineAccessor.h" |
Syntax
template<typename T, EPCGControlPointsAccessorTarget Target, bool bWorldCoordinates>
class FPCGControlPointsAccessor :
public IPCGAttributeAccessorT< FPCGControlPointsAccessor< T, Target, bWorldCoordinates > > ,
private IPCGPropertyChain
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGControlPointsAccessor
(
const FStructProperty* InProperty, |
Metadata/Accessors/PCGSplineAccessor.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | IPCGAttributeAccessorT< FPCGControlPointsAccessor< Type, Target, bWorldCoordinates > > | Metadata/Accessors/PCGSplineAccessor.h | |
| Type | T | The underlying type is a quat if we target the rotation, otherwise a vector. | Metadata/Accessors/PCGSplineAccessor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TopPropertyStruct | const UStruct * | Metadata/Accessors/PCGSplineAccessor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetRangeImpl
(
TArrayView< Type > OutValues, |
Metadata/Accessors/PCGSplineAccessor.h | ||
bool SetRangeImpl
(
TArrayView< const Type > InValues, |
Metadata/Accessors/PCGSplineAccessor.h |