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Templated accessor class for soft object ptr properties - produces soft object path. Do not instantiate it manually, use PCGAttributeAccessorHelpers::CreatePropertyAccessor. Key supported: Generic object
| Name | FPCGPropertySoftObjectPathAccessor |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGPropertyAccessor.h |
| Include Path | #include "Metadata/Accessors/PCGPropertyAccessor.h" |
Syntax
class FPCGPropertySoftObjectPathAccessor :
public IPCGAttributeAccessorT< FPCGPropertySoftObjectPathAccessor > ,
private IPCGPropertyChain
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGPropertySoftObjectPathAccessor
(
const FSoftObjectProperty* InProperty, |
Metadata/Accessors/PCGPropertyAccessor.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | IPCGAttributeAccessorT< FPCGPropertySoftObjectPathAccessor > | Metadata/Accessors/PCGPropertyAccessor.h | |
| Type | FSoftObjectPath | Metadata/Accessors/PCGPropertyAccessor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Property | const FSoftObjectProperty * | Metadata/Accessors/PCGPropertyAccessor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetRangeImpl
(
TArrayView< Type > OutValues, |
Metadata/Accessors/PCGPropertyAccessor.h | ||
bool SetRangeImpl
(
TArrayView< const Type > InValues, |
Metadata/Accessors/PCGPropertyAccessor.h |