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Struct that holds properties that can be used to initialize PCG Procedural ISM Components.
| Name | FPCGProceduralISMComponentDescriptor |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Components/PCGProceduralISMComponentDescriptor.h |
| Include Path | #include "Components/PCGProceduralISMComponentDescriptor.h" |
Syntax
USTRUCT ()
struct FPCGProceduralISMComponentDescriptor : public FProceduralISMComponentDescriptor
Inheritance Hierarchy
- FProceduralISMComponentDescriptor → FPCGProceduralISMComponentDescriptor
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentTags | TArray< FName > | Components/PCGProceduralISMComponentDescriptor.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FPCGProceduralISMComponentDescriptor& Other |
Components/PCGProceduralISMComponentDescriptor.h | ||
FPCGProceduralISMComponentDescriptor & operator=
(
const FPCGSoftISMComponentDescriptor& Other |
Components/PCGProceduralISMComponentDescriptor.h | ||
bool operator==
(
const FPCGProceduralISMComponentDescriptor& Other |
Components/PCGProceduralISMComponentDescriptor.h |