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Convenience PCG-side component descriptor so we can adjust defaults to the most common use cases.
| Name | FPCGSoftISMComponentDescriptor |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/MeshSelectors/PCGISMDescriptor.h |
| Include Path | #include "MeshSelectors/PCGISMDescriptor.h" |
Syntax
USTRUCT ()
struct FPCGSoftISMComponentDescriptor : public FSoftISMComponentDescriptor
Inheritance Hierarchy
- FISMComponentDescriptorBase → FSoftISMComponentDescriptor → FPCGSoftISMComponentDescriptor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MeshSelectors/PCGISMDescriptor.h | |||
FPCGSoftISMComponentDescriptor
(
const FISMComponentDescriptor& Other |
MeshSelectors/PCGISMDescriptor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdditionalCommaSeparatedTags | FString | MeshSelectors/PCGISMDescriptor.h |
|
|
| ComponentTags | TArray< FName > | MeshSelectors/PCGISMDescriptor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasTags() |
MeshSelectors/PCGISMDescriptor.h | ||
bool SerializeFromMismatchedTag
(
const FPropertyTag& Tag, |
MeshSelectors/PCGISMDescriptor.h |
Overridden from FISMComponentDescriptorBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitComponent
(
UInstancedStaticMeshComponent* ISMComponent |
MeshSelectors/PCGISMDescriptor.h | ||
virtual void InitFrom
(
const UStaticMeshComponent* Component, |
MeshSelectors/PCGISMDescriptor.h |