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Struct that holds properties that can be used to initialize Procedural ISM Components.
| Name | FProceduralISMComponentDescriptor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ISMPartition/ProceduralISMComponentDescriptor.h |
| Include Path | #include "ISMPartition/ProceduralISMComponentDescriptor.h" |
Syntax
USTRUCT ()
struct FProceduralISMComponentDescriptor
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ISMPartition/ProceduralISMComponentDescriptor.h | |||
| ISMPartition/ProceduralISMComponentDescriptor.h | |||
| ISMPartition/ProceduralISMComponentDescriptor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS ~FProceduralISMComponentDescriptor() |
Note: We need to explicitly disable warnings on these constructors/operators for clang to be happy with deprecated variables. | ISMPartition/ProceduralISMComponentDescriptor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCastContactShadow | uint8 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| bCastDynamicShadow | uint8 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| bCastHiddenShadow | uint8 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| bCastShadow | uint8 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| bCastShadowAsTwoSided | uint8 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| bCastStaticShadow | uint8 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| bEmissiveLightSource | uint8 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| bEvaluateWorldPositionOffset | uint8 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| bReceivesDecals | uint8 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| bRenderCustomDepth | uint8 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| bReverseCulling | uint8 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| bUseAsOccluder | uint8 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| bVisibleInRayTracing | uint8 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| CustomDepthStencilValue | int32 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| CustomDepthStencilWriteMask | ERendererStencilMask | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| DetailMode | TEnumAsByte< enum EDetailMode > | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| Hash | uint32 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| InstanceEndCullDistance | int32 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| InstanceMinDrawDistance | int32 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| InstanceStartCullDistance | int32 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| LightingChannels | FLightingChannels | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| Mobility | TEnumAsByte< EComponentMobility::Type > | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| NumCustomFloats | int32 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| NumInstances | int32 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| OverlayMaterial | TObjectPtr< UMaterialInterface > | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| OverrideMaterials | TArray< TObjectPtr< UMaterialInterface > > | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| RayTracingGroupCullingPriority | ERayTracingGroupCullingPriority | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| RayTracingGroupId | int32 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| RuntimeVirtualTextures | TArray< TObjectPtr< URuntimeVirtualTexture > > | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| ShadowCacheInvalidationBehavior | EShadowCacheInvalidationBehavior | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| StaticMesh | TSoftObjectPtr< UStaticMesh > | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| TranslucencySortPriority | int32 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| VirtualTextureCullMips | int32 | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| VirtualTextureRenderPassType | ERuntimeVirtualTextureMainPassType | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| WorldBounds | FBox | ISMPartition/ProceduralISMComponentDescriptor.h | ||
| WorldPositionOffsetDisableDistance | int32 | ISMPartition/ProceduralISMComponentDescriptor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint32 ComputeHash() |
ISMPartition/ProceduralISMComponentDescriptor.h | ||
uint32 GetTypeHash() |
ISMPartition/ProceduralISMComponentDescriptor.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FProceduralISMComponentDescriptor& Other |
ISMPartition/ProceduralISMComponentDescriptor.h | ||
| ISMPartition/ProceduralISMComponentDescriptor.h | |||
| ISMPartition/ProceduralISMComponentDescriptor.h | |||
FProceduralISMComponentDescriptor & operator=
(
const FSoftISMComponentDescriptor& Other |
ISMPartition/ProceduralISMComponentDescriptor.h | ||
bool operator==
(
const FProceduralISMComponentDescriptor& Other |
ISMPartition/ProceduralISMComponentDescriptor.h |