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Struct that will default on @Source.
| Name | FPCGAttributePropertyOutputSelector |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/PCGAttributePropertySelector.h |
| Include Path | #include "Metadata/PCGAttributePropertySelector.h" |
Syntax
USTRUCT (BlueprintType )
struct FPCGAttributePropertyOutputSelector : public FPCGAttributePropertyOutputNoSourceSelector
Inheritance Hierarchy
- FPCGAttributePropertySelector → FPCGAttributePropertyOutputNoSourceSelector → FPCGAttributePropertyOutputSelector
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGAttributePropertyOutputSelector() |
Metadata/PCGAttributePropertySelector.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGAttributePropertyOutputSelector CopyAndFixSource
(
const FPCGAttributePropertyInputSelector* InSourceSelector, |
Get a copy of the selector, with @Source replaced by the right selector. | Metadata/PCGAttributePropertySelector.h |