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Version where it doesn't make sense to have @Source, alias for FPCGAttributePropertySelector.
| Name | FPCGAttributePropertyOutputNoSourceSelector |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/PCGAttributePropertySelector.h |
| Include Path | #include "Metadata/PCGAttributePropertySelector.h" |
Syntax
USTRUCT (BlueprintType )
struct FPCGAttributePropertyOutputNoSourceSelector : public FPCGAttributePropertySelector
Inheritance Hierarchy
- FPCGAttributePropertySelector → FPCGAttributePropertyOutputNoSourceSelector
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool SerializeFromMismatchedTag
(
const FPropertyTag& Tag, |
To support previously saved nodes, that used FPCGAttributePropertySelector, we need to define this function to de-serialize the new class using the old. | Metadata/PCGAttributePropertySelector.h |