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FLocalCoordinates2D |
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FPCGActorPropertyOverride |
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FPCGActorSelectionKey |
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FPCGActorSelectorSettings |
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FPCGAttributeFilterElement |
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FPCGAttributeGetFromPointIndexElement |
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FPCGAttributeNoiseContext |
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FPCGAttributeNoiseElement |
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FPCGAttributeReduceElement |
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FPCGAttributeSelectElement |
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FPCGAttributeTransferElement |
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FPCGBlueprintExecutionContext |
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FPCGBooleanSelectElement |
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FPCGBoundsModifier |
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FPCGBranchElement |
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FPCGCollapseElement |
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FPCGCopyPointsElement |
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FPCGCreateAttributeElement |
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FPCGCreateSplineElement |
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FPCGCreateTargetActorElement |
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FPCGCullPointsOutsideActorBoundsElement |
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FPCGDataFromActorContext |
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FPCGDataFromActorElement |
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FPCGDataNumElement |
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FPCGDataTableRowToParamData |
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FPCGDebugElement |
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FPCGDensityFilterElement |
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FPCGDensityRemapElement |
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FPCGDifferenceElement |
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FPCGDistanceElement |
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FPCGExecuteBlueprintElement |
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FPCGFilterByTagElement |
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FPCGFilterByTypeElement |
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FPCGGatherElement |
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FPCGGetLandscapeDataElement |
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FPCGHiGenGridSizeElement |
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FPCGInnerIntersectionElement |
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FPCGInstancesAndWeights |
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FPCGLinearDensityRemapElement |
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FPCGLoopElement |
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FPCGMakeConcreteElement |
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FPCGMergeElement |
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FPCGNormalToDensityElement |
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FPCGNumberOfPointsElement |
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FPCGOuterIntersectionElement |
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FPCGPointExtentsModifier |
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FPCGPointFilterElement |
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FPCGPointFilterElementBase |
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FPCGPointFilterRangeElement |
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FPCGPointFilterThresholdSettings |
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FPCGPointFromMeshElement |
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FPCGPointMatchAndSetElement |
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FPCGPointProcessingElementBase |
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FPCGProjectionElement |
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FPCGProjectionParams |
Parameters that control projection behaviour. |
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FPCGPropertyToParamDataElement |
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FPCGRerouteElement |
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FPCGSanityCheckPointDataElement |
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FPCGSelectPointsElement |
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FPCGSelfPruningElement |
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FPCGSpatialNoise |
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FPCGSpawnActorElement |
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FPCGSplineSamplerElement |
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FPCGSplineSamplerParams |
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FPCGStaticMeshSpawnerContext |
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FPCGStaticMeshSpawnerElement |
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FPCGStaticMeshSpawnerEntry |
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FPCGSurfaceSamplerContext |
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FPCGSurfaceSamplerElement |
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FPCGTextureSamplerElement |
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FPCGTransformPointsElement |
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FPCGUnionElement |
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FPCGUserParameterGetElement |
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FPCGVolumeSamplerElement |
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FPCGWorldRayHitQueryElement |
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FPCGWorldVolumetricQueryElement |
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FSurfaceSamplerSettings |
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FVolumeSamplerSettings |
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UPCGAddAttributeSettings |
Add a new attribute. |
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UPCGAttributeFilterSettings |
Filter the attributes from a given input metadata. |
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UPCGAttributeGetFromPointIndexSettings |
Get the attribute/property of a point given its index. |
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UPCGAttributeNoiseSettings |
Apply some noise to an attribute/property. |
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UPCGAttributeReduceSettings |
Take all the entries/points from the input and perform a reduce operation on the given attribute/property and output the result into a ParamData. |
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UPCGAttributeSelectSettings |
Take all the entries/points from the input and perform a select operation on the given attribute/property on the given axis (if the attribute/property is a vector) and output the result into a ParamData. |
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UPCGAttributeTransferSettings |
Transfer an attribute from a source metadata to a target data. |
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UPCGBlueprintElement |
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UPCGBlueprintSettings |
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UPCGBooleanSelectSettings |
Copyright Epic Games, Inc. All Rights Reserved. |
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UPCGBoundsModifierSettings |
This class controls/sets up a node that modifies the min/max bounds of the input points. |
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UPCGBranchSettings |
Copyright Epic Games, Inc. All Rights Reserved. |
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UPCGCollapseSettings |
Convert input to point data, performing sampling with default settings if necessary |
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UPCGCopyPointsSettings |
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UPCGCreateAttributeBaseSettings |
Adds an attribute to Spatial data or to an Attribute Set, or creates a new Attribute Set if no input is provided. |
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UPCGCreateAttributeSetSettings |
Creates a new Attribute Set. |
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UPCGCreateSplineSettings |
PCG node that creates a spline presentation from the input points data, with optional tangents |
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UPCGCreateTargetActor |
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UPCGCullPointsOutsideActorBoundsSettings |
Copyright Epic Games, Inc. All Rights Reserved. |
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UPCGDataFromActorSettings |
Builds a collection of PCG-compatible data from the selected actors. |
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UPCGDataNumSettings |
Counts number of data in a data collection |
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UPCGDataTableRowToParamDataSettings |
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UPCGDebugSettings |
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UPCGDensityFilterSettings |
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UPCGDensityRemapSettings |
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UPCGDifferenceSettings |
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UPCGDistanceSettings |
Calculates the distance between two points (inherently a n*n operation) |
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UPCGFilterByTagSettings |
Filters a data collection based on some tag criterion |
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UPCGFilterByTypeSettings |
Filters an input collection based on data type. |
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UPCGGatherSettings |
Copyright Epic Games, Inc. All Rights Reserved. |
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UPCGGetLandscapeSettings |
Builds a collection of landscape data from the selected actors. |
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UPCGGetPrimitiveSettings |
Builds a collection of primitive data from primitive components on the selected actors. |
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UPCGGetSplineSettings |
Builds a collection of spline data from the selected actors. |
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UPCGGetVolumeSettings |
Builds a collection of volume data from the selected actors. |
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UPCGHiGenGridSizeSettings |
Copyright Epic Games, Inc. All Rights Reserved. |
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UPCGInnerIntersectionSettings |
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UPCGLinearDensityRemapSettings |
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UPCGLoopSettings |
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UPCGMakeConcreteSettings |
Makes data Concrete, collapsing to Point if necessary. Discards non-Spatial data. |
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UPCGMergeSettings |
Merges multiple data sources (currently only points supported) into a single output. |
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UPCGNormalToDensitySettings |
Finds the angle against the specified direction and applies that to the density |
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UPCGNumberOfPointsSettings |
Copyright Epic Games, Inc. All Rights Reserved. |
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UPCGOuterIntersectionSettings |
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UPCGPointExtentsModifierSettings |
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UPCGPointFilterRangeSettings |
Point filter on range that allows to do "A op B" type filtering, where A is the input spatial data, and B is either a constant, another spatial data, a param data (in filter) or the input itself. |
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UPCGPointFilterSettings |
Point filter that allows to do "A op B" type filtering, where A is the input spatial data, and B is either a constant, another spatial data, a param data (in filter) or the input itself. |
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UPCGPointFromMeshSettings |
PointFromMesh creates a single point at the origin with an attribute containing a SoftObjectPath to the selected UStaticMesh. |
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UPCGPointMatchAndSetSettings |
This settings class is used to create a PCG node that will apply a "Match and Set" operation on the point data it consumes as input. |
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UPCGProjectionSettings |
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UPCGPropertyToParamDataSettings |
Extract a property value from an actor/component into a ParamData. |
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UPCGRerouteSettings |
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UPCGSanityCheckPointDataSettings |
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UPCGSelectPointsSettings |
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UPCGSelfPruningSettings |
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UPCGSpatialNoiseSettings |
Various fractal noises that can be used to filter points |
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UPCGSpawnActorNode |
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UPCGSpawnActorSettings |
PCG settings class that allows spawning actors with some options to perform the work more efficiently. |
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UPCGSplineSamplerSettings |
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UPCGStaticMeshSpawnerSettings |
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UPCGSurfaceSamplerSettings |
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UPCGTextureSamplerSettings |
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UPCGTransformPointsSettings |
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UPCGUnionSettings |
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UPCGUserParameterGetSettings |
Getter for user parameters defined in PCGGraph, by the user. |
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UPCGVolumeSamplerSettings |
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UPCGWorldQuerySettings |
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UPCGWorldRayHitSettings |
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