Navigation
API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UPCGData
- UPCGSettingsInterface
- UPCGSettings
- UPCGCreateTargetActor
References
| Module | PCG |
| Header | /Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGCreateTargetActor.h |
| Include | #include "Elements/PCGCreateTargetActor.h" |
Syntax
UCLASS&40;BlueprintType, ClassGroup&61;&40;Procedural&41;&41;
class UPCGCreateTargetActor : public UPCGSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | ActorLabel | ||
| FTransform | ActorPivot | ||
| EPCGAttachOptions | AttachOptions | ||
| bool | bAllowTemplateActorEditing | TODO: make this InlineEditConditionToggle, not done because property changed event does not propagate correctly so we can't track accurately the need to create the target actor. | |
| TSoftObjectPtr< AActor > | RootActor | ||
| TObjectPtr< AActor > | TemplateActor | ||
| TSubclassOf< AActor > | TemplateActorClass |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | OnBlueprintChanged
(
UBlueprint* Blueprint |
||
| void | |||
| void |
Overridden from UPCGSettings
| Type | Name | Description | |
|---|---|---|---|
| FPCGElementPtr | |||
| FName | |||
| FText | |||
| EPCGSettingsType | GetType () |
||
| TArray< FPCGPinProperties > | Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | ||
| TArray< FPCGPinProperties > |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | BeginDestroy () |
Called before destroying the object. | |
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | PostEditUndo () |
Called after applying a transaction to the object. | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. | |
| void | PreEditChange
(
FProperty* PropertyAboutToChange |
This is called when a property is about to be modified externally | |
| void | PreEditUndo () |
Called before applying a transaction to the object. |