Navigation
API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UPCGData
- UPCGSettingsInterface
- UPCGSettings
- UPCGCreateAttributeBaseSettings
- UPCGCreateAttributeSetSettings
References
| Module | PCG |
| Header | /Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGCreateAttribute.h |
| Include | #include "Elements/PCGCreateAttribute.h" |
Syntax
UCLASS&40;BlueprintType, ClassGroup&61;&40;Procedural&41;&41;
class UPCGCreateAttributeSetSettings : public UPCGCreateAttributeBaseSettings
Remarks
Creates a new Attribute Set.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FPCGAttributePropertyOutputNoSourceSelector | OutputTarget |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from UPCGCreateAttributeBaseSettings
| Type | Name | Description | |
|---|---|---|---|
| FName | GetOutputAttributeName
(
const FPCGAttributePropertyInputSelector*, |
||
| bool |
Overridden from UPCGSettings
| Type | Name | Description | |
|---|---|---|---|
| FName | Derived classes can implement this to expose additional name information in the logs | ||
| FName | |||
| FText | |||
| bool | If the node has any dynamic pins that can change based on input or settings | ||
| TArray< FPCGPinProperties > | Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | ||
| TArray< FPCGPinProperties > |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
Deprecated Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | OutputAttributeName_DEPRECATED |