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Unreal Engine C++ API Reference > Plugins > NiagaraEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UNiagaraScriptFactoryNew
- UNiagaraDynamicInputScriptFactory
- UNiagaraFunctionScriptFactory
- UNiagaraModuleScriptFactory
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraScriptFactoryNew.h |
Include | #include "NiagaraScriptFactoryNew.h" |
Syntax
UCLASS&40;HideCategories&61;Object, Abstract&41;
class UNiagaraScriptFactoryNew : public UFactory
Constructors
Type | Name | Description | |
---|---|---|---|
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UNiagaraScriptFactoryNew
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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FName | Give child factory classes the ability to define which asset action it represents. | |
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const FSoftObjectPath & | GetDefaultScriptFromSettings
(
const UNiagaraEditorSettings* Settings |
Gets the script asset to create a new one from that based on the script usage type. |
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ENiagaraScriptUsage | Give child factory classes the ability to define which script usage type it represent. | |
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void | InitializeScript
(
UNiagaraScript* Script |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
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UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |
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FText | Returns the name of the factory for menus |