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Unreal Engine C++ API Reference > Plugins > NiagaraEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UNiagaraScriptFactoryNew
- UNiagaraFunctionScriptFactory
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraScriptFactoryNew.h |
Include | #include "NiagaraScriptFactoryNew.h" |
Syntax
UCLASS&40;&41;
class UNiagaraFunctionScriptFactory : public UNiagaraScriptFactoryNew
Remarks
Niagara function factory.
Constructors
Type | Name | Description | |
---|---|---|---|
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UNiagaraFunctionScriptFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UNiagaraScriptFactoryNew
Type | Name | Description | |
---|---|---|---|
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FName | Give child factory classes the ability to define which asset action it represents. | |
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ENiagaraScriptUsage | Give child factory classes the ability to define which script usage type it represent. |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
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FName | Returns an optional override brush name for the new asset menu. |