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Unreal Engine C++ API Reference > Plugins > Niagara
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UNiagaraMergeable
- UNiagaraDataInterfaceBase
- UNiagaraDataInterface
- UNiagaraDataInterfaceRWBase
- UNiagaraDataInterfaceRenderTarget2D
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceRenderTarget2D.h |
Include | #include "NiagaraDataInterfaceRenderTarget2D.h" |
Syntax
UCLASS&40;EditInlineNew, Category&61;"Rendering", CollapseCategories,
Meta&61;&40;DisplayName&61;"Render Target 2D"&41;, Blueprintable, BlueprintType, MinimalAPI&41;
class UNiagaraDataInterfaceRenderTarget2D : public UNiagaraDataInterfaceRWBase
Variables
Type | Name | Description | |
---|---|---|---|
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uint8: 1 | bInheritUserParameterSettings | When enabled texture parameters (size / etc) are taken from the user provided render target. |
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uint8: 1 | bOverrideFormat | |
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uint8: 1 | bPreviewRenderTarget | |
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ENiagaraMipMapGeneration | MipMapGeneration | Controls if and when we generate mips for the render target. |
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ENiagaraMipMapGenerationType | MipMapGenerationType | |
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TEnumAsByte< TextureFilter > | OverrideRenderTargetFilter | When enabled overrides the filter of the render target, otherwise uses the project default setting. |
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TEnumAsByte< ETextureRenderTargetFormat > | OverrideRenderTargetFormat | When enabled overrides the format of the render target, otherwise uses the project default setting. |
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FNiagaraUserParameterBinding | RenderTargetUserParameter | |
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FIntPoint | Size | |
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TMap< FNiagaraSystemInstanceID, FRenderTarget2DRWInstanceData_GameThread * > | SystemInstancesToProxyData_GT |
Constructors
Type | Name | Description | |
---|---|---|---|
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UNiagaraDataInterfaceRenderTarget2D
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | VMGetNumMipLevels
(
FVectorVMExternalFunctionContext& Context |
|
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void | VMGetSize
(
FVectorVMExternalFunctionContext& Context |
|
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void | VMSetFormat
(
FVectorVMExternalFunctionContext& Context |
|
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void | VMSetSize
(
FVectorVMExternalFunctionContext& Context |
Overridden from UNiagaraDataInterface
Type | Name | Description | |
---|---|---|---|
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bool | AppendCompileHash
(
FNiagaraCompileHashVisitor* InVisitor |
GPU sim functionality. |
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bool | CanExecuteOnTarget
(
ENiagaraSimTarget Target |
VM functionality. |
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bool | ||
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bool | ||
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bool | CopyToInternal
(
UNiagaraDataInterface* Destination |
|
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void | DestroyPerInstanceData
(
void* PerInstanceData, |
Destroys the per instance data for this interface. |
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bool | Equals
(
const UNiagaraDataInterface* Other |
Determines if this DataInterface is the same as another. |
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void | GetCanvasVariables
(
TArray< FNiagaraVariableBase >& OutVariables |
|
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void | GetExposedVariables
(
TArray< FNiagaraVariableBase >& OutVariables |
|
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bool | GetExposedVariableValue
(
const FNiagaraVariableBase& InVariable, |
|
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bool | GetFunctionHLSL
(
const FNiagaraDataInterfaceGPUParamInfo& ParamInfo, |
|
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void | GetFunctions
(
TArray< FNiagaraFunctionSignature >& OutFunctions |
Gets all the available functions for this data interface. |
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void | GetParameterDefinitionHLSL
(
const FNiagaraDataInterfaceGPUParamInfo& ParamInfo, |
|
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void | GetVMExternalFunction
(
const FVMExternalFunctionBindingInfo& BindingInfo, |
Returns the delegate for the passed function signature. |
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bool | ||
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bool | ||
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bool | InitPerInstanceData
(
void* PerInstanceData, |
Initializes the per instance data for this interface. |
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int32 | Returns the size of the per instance data for this interface. | |
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bool | PerInstanceTick
(
void* PerInstanceData, |
Ticks the per instance data for this interface, if it has any. |
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bool | PerInstanceTickPostSimulate
(
void* PerInstanceData, |
|
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void | ProvidePerInstanceDataForRenderThread
(
void* DataForRenderThread, |
Subclasses that wish to work with GPU systems/emitters must implement this. |
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bool | RenderVariableToCanvas
(
FNiagaraSystemInstanceID SystemInstanceID, |
|
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void | SetShaderParameters
(
const FNiagaraDataInterfaceSetShaderParametersContext& Context |
Set the shader parameters will only be called if the data interface provided shader parameters. |
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bool | UpgradeFunctionCall
(
FNiagaraFunctionSignature& FunctionSignature |
Allows data interfaces the opportunity to rename / change the function signature and perform an upgrade. |
Overridden from UNiagaraDataInterfaceBase
Type | Name | Description | |
---|---|---|---|
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void | BuildShaderParameters
(
FNiagaraShaderParametersBuilder& ShaderParametersBuilder |
Override this method to provide parameters to the GPU (SRV / UAV / Constants / etc) The most common usage will be to provide a single structure which is nested with other parameters. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
Constants
Name | Description |
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ExposedRTVar |